Post by Zone Fighter on Nov 24, 2011 10:10:02 GMT -8
From Friday, November 25 through Monday November 28th the Guild Wars trilogy will be available for download from NCSoft for $14,99, Eye of the North $9.99: us.ncsoft.com/en/news/ncsoft-black-friday-deals-for-guild-wars-and-city-of-heroes.html
Guild Wars is an online roleplaying game which you can play alone or join others.
It consists of 3 campaigns and 1 expansion pack. You create characters in any one of the campaigns and can take them to any other you own and the expansion pack as well.
Guild Wars: Prophecies - European setting
Guild Wars: Factions - Asian setting
Guild Wars: Nightfall - African (Egyptian) setting
Guild Wars: Eye of the North
A sequel Guild Wars 2 is in the works. Eye of the North was meant as a link to Guild Wars 2 but they added additional content which provides even more of a link. This content is under the title Guild Wars: Beyond.
Guild Wars: Beyond
Currently three parts.
War in Kryta (WIK) which takes place in Prophecies but has links to Eye of the North. The war is only available to character who have completed either Prophecies or Eye of the North. You can do WIK without having Eye of the North.
Hearts of the North takes place after the War in Kryta and requires access to the Eye of the North. You help Gwen, a character you first meet in Prophecies search for her lost love, Keiran Thackery, a character from Eye of the North. You alternate between playing your own character and playing Keiran. The Keiran parts are solo missions, you play alone. You are assisted by a None Player Character (NPC) from Factions.
Winds of Change is the newest portion of Guild Wars: Beyond and requires completing Factions. You do not have to have done WIK or Hearts of the North. There are three parts to to Winds, currently only the first two parts are available. The NPC introduced in Hearts of the North returns in part two. There is one solo mission, with a different NPC assisting you.
No information available as to whether there will be a Nightfall portion to Guild Wars: Beyond.
wiki.guildwars.com/wiki/Main_Page
All campaigns are set on the planet Tyria, which is a bit confusing because Tyria is both the name of the planet and of the continent where Prophecies and Eye of the North take place. Factions is set in Cantha and Nightfall in Elona.
All player characters are human, but there are 10 professions to choose from, 6 core professions available in all 3 campaigns, 2 available only in Factions and 2 only available in Nightfall.
Core Professions:
Warrior - melee character specializing in sword with shield, axe with shield or two handed hammer. Warriors have highest health of any profession and best armor against slashing damage. Their armor is poor against elemental damage however. Also warriors have the least amount of maxim energy available, using adrenaline to empower most of their skills instead. Adrenaline has to be gained in combat being hitting foes or being hit by foes and drains off outside of combat. A hammer has the potential to do the most damage in a single blow but is slower to wield than sword or axe and the hammer warrior loses the extra armor provided by a shield. Hammer skills tend to knock down targets. Axe skills are good at causing deep wounds, swords at causing bleeding.
Elementalist - a magic user specializing in magic related to air, earth, fire, water and energy. Elementalists have low health and little armor protection but they have the most energy. Elementalist use either a two handed staff or a wand/scepter with a focus. My first character was an elementalist. He normally uses air magic to attack his foes with lightning.
Ranger - a ranger is an archer with the option to have a pet which fights for him. I prefer the recurve bow, but longbows, shortbows, hornbows and flatbows are also available. A ranger has the best armor protection against elemental damage.
Monk - most people expect a monk to be a healer but they can also be a protector, who tries to stop or reduce damage before it needs to be healed or a smiter, who uses armor ignoring holy damage against his foes. I prefer smiting, don't like healing at all, its boring.
Monks use staff or wand/scepter with focus.
Necromancer - practitioner of dark magic a necromancer can curse his foes to do direct damage or cause damage over time conditions. A fairly popular necromancer is the minion master, when ever something dies, friend or foe, the necromancer produces an undead minion which fights until either it or foe is dead. Minions started losing health as soon as they are created though and don't last long on long walks.
Mesmer - Guild Wars' unique profession the mesmer is a magic user who can shot down other professions either by interrupting their skills or placing hexes on them which punish them for using them. I have putting Backfire on a monk and watching it heal itself to death.
Faction's Professions:
6 core
Assassin - uses twin daggers in a chain of attacks (right hand dagger, left hand dagger, both daggers) to take down a single foe quickly, but doesn't have the health of a warrior.
Ritualist - a magic user who gets their power from spirits ritualists were the first magic users on Tyria. Most popular builds is the Spirit Spammer, using the Elite Skill Signet of Spirits along with several normal spirit summoning skills, the ritualist is a very durable fighter as he leaves summons his spirits than gets out of the way. Using Restoration skills a ritualist can heal almost as well as a monk.
Nightfall Professions:
6 core
Dervish - linked to the gods of Tyria, a dervish is a mighty warrior with a scythe, a two handed weapon able to strike up to three targets at once. Through the use of Elite skills a dervish is able to transform into an avatar of his favorite deity.
Paragon - using a spear and a shield a paragon mixes long range and melee combat but their best skills are their shouts which protect their allies from damage or damage their foes.
I've played them all. Warrior and elementalist are easiest to play, monk and mesmer the most difficult. Monk because you have to watch your allies and known when to heal or when to block damage. Mesmer you have to keep close eye on foes to know when to use your skills to disable their attacks.
While all player characters are human their are other sentient species (called races in Guild Wars) to encounter. The first enemy in Prophecies are the charr, cat like creatures that have invaded Ascalon. Later in Prophecies player characters will become involved in the civil war of the dwarves, siding with the royalists. In the Eye of the North two new races will be encountered the physically small but highly intelligent asura and the very big and very tough norn., both of which you will need as allies. At the end of the Eye of the North a video clip will show a change tree beginning to grow.
Guild Wars is to be followed by Guild Wars 2, currently still in development, which will have 5 playable races, human, charr, asura, norn and the never seen before sylvari, a race of plant people.
Guild Wars is an online roleplaying game which you can play alone or join others.
It consists of 3 campaigns and 1 expansion pack. You create characters in any one of the campaigns and can take them to any other you own and the expansion pack as well.
Guild Wars: Prophecies - European setting
Guild Wars: Factions - Asian setting
Guild Wars: Nightfall - African (Egyptian) setting
Guild Wars: Eye of the North
A sequel Guild Wars 2 is in the works. Eye of the North was meant as a link to Guild Wars 2 but they added additional content which provides even more of a link. This content is under the title Guild Wars: Beyond.
Guild Wars: Beyond
Currently three parts.
War in Kryta (WIK) which takes place in Prophecies but has links to Eye of the North. The war is only available to character who have completed either Prophecies or Eye of the North. You can do WIK without having Eye of the North.
Hearts of the North takes place after the War in Kryta and requires access to the Eye of the North. You help Gwen, a character you first meet in Prophecies search for her lost love, Keiran Thackery, a character from Eye of the North. You alternate between playing your own character and playing Keiran. The Keiran parts are solo missions, you play alone. You are assisted by a None Player Character (NPC) from Factions.
Winds of Change is the newest portion of Guild Wars: Beyond and requires completing Factions. You do not have to have done WIK or Hearts of the North. There are three parts to to Winds, currently only the first two parts are available. The NPC introduced in Hearts of the North returns in part two. There is one solo mission, with a different NPC assisting you.
No information available as to whether there will be a Nightfall portion to Guild Wars: Beyond.
wiki.guildwars.com/wiki/Main_Page
All campaigns are set on the planet Tyria, which is a bit confusing because Tyria is both the name of the planet and of the continent where Prophecies and Eye of the North take place. Factions is set in Cantha and Nightfall in Elona.
All player characters are human, but there are 10 professions to choose from, 6 core professions available in all 3 campaigns, 2 available only in Factions and 2 only available in Nightfall.
Core Professions:
Warrior - melee character specializing in sword with shield, axe with shield or two handed hammer. Warriors have highest health of any profession and best armor against slashing damage. Their armor is poor against elemental damage however. Also warriors have the least amount of maxim energy available, using adrenaline to empower most of their skills instead. Adrenaline has to be gained in combat being hitting foes or being hit by foes and drains off outside of combat. A hammer has the potential to do the most damage in a single blow but is slower to wield than sword or axe and the hammer warrior loses the extra armor provided by a shield. Hammer skills tend to knock down targets. Axe skills are good at causing deep wounds, swords at causing bleeding.
Elementalist - a magic user specializing in magic related to air, earth, fire, water and energy. Elementalists have low health and little armor protection but they have the most energy. Elementalist use either a two handed staff or a wand/scepter with a focus. My first character was an elementalist. He normally uses air magic to attack his foes with lightning.
Ranger - a ranger is an archer with the option to have a pet which fights for him. I prefer the recurve bow, but longbows, shortbows, hornbows and flatbows are also available. A ranger has the best armor protection against elemental damage.
Monk - most people expect a monk to be a healer but they can also be a protector, who tries to stop or reduce damage before it needs to be healed or a smiter, who uses armor ignoring holy damage against his foes. I prefer smiting, don't like healing at all, its boring.
Monks use staff or wand/scepter with focus.
Necromancer - practitioner of dark magic a necromancer can curse his foes to do direct damage or cause damage over time conditions. A fairly popular necromancer is the minion master, when ever something dies, friend or foe, the necromancer produces an undead minion which fights until either it or foe is dead. Minions started losing health as soon as they are created though and don't last long on long walks.
Mesmer - Guild Wars' unique profession the mesmer is a magic user who can shot down other professions either by interrupting their skills or placing hexes on them which punish them for using them. I have putting Backfire on a monk and watching it heal itself to death.
Faction's Professions:
6 core
Assassin - uses twin daggers in a chain of attacks (right hand dagger, left hand dagger, both daggers) to take down a single foe quickly, but doesn't have the health of a warrior.
Ritualist - a magic user who gets their power from spirits ritualists were the first magic users on Tyria. Most popular builds is the Spirit Spammer, using the Elite Skill Signet of Spirits along with several normal spirit summoning skills, the ritualist is a very durable fighter as he leaves summons his spirits than gets out of the way. Using Restoration skills a ritualist can heal almost as well as a monk.
Nightfall Professions:
6 core
Dervish - linked to the gods of Tyria, a dervish is a mighty warrior with a scythe, a two handed weapon able to strike up to three targets at once. Through the use of Elite skills a dervish is able to transform into an avatar of his favorite deity.
Paragon - using a spear and a shield a paragon mixes long range and melee combat but their best skills are their shouts which protect their allies from damage or damage their foes.
I've played them all. Warrior and elementalist are easiest to play, monk and mesmer the most difficult. Monk because you have to watch your allies and known when to heal or when to block damage. Mesmer you have to keep close eye on foes to know when to use your skills to disable their attacks.
While all player characters are human their are other sentient species (called races in Guild Wars) to encounter. The first enemy in Prophecies are the charr, cat like creatures that have invaded Ascalon. Later in Prophecies player characters will become involved in the civil war of the dwarves, siding with the royalists. In the Eye of the North two new races will be encountered the physically small but highly intelligent asura and the very big and very tough norn., both of which you will need as allies. At the end of the Eye of the North a video clip will show a change tree beginning to grow.
Guild Wars is to be followed by Guild Wars 2, currently still in development, which will have 5 playable races, human, charr, asura, norn and the never seen before sylvari, a race of plant people.